Sonntag, 19. Dezember 2010

Official F1 2010 game by Codemasters arrives in September

http://4.bp.blogspot.com/_f2dCclIT9q8/TDTaeLely6I/AAAAAAAAGcI/z52BmHFXj9c/s1600/Official+F1+2010+game+by+Codemasters+arrives+in+September.jpg

July 7 '10

"F1 2010" is an upcoming official game of the 2010 FIA Formula One World Championship and will include all of the official 12 teams, 24 drivers and 19 circuits from the 2010 season. It will be released in September 2010 on the Xbox 360, PlayStation 3 and Microsoft Windows platforms. Before the opening race of the South Korean Grand Prix in October, players can drive the new Korean International Circuit!

Some of the features of the game have been revealed in the F1 2010 developer videos (below) by Codemasters Studios.

Tracks and Cars


The new video takes viewers behind the scenes at F1 2010 developers, Codemasters Birmingham, and shows how all of the cars and circuits from the exhilarating 2010 FIA FORMULA ONE WORLD CHAMPIONSHIP? have been painstakingly recreated in the game.

To deliver fans the most authentic FORMULA ONE? experience, CAD (Computer Aided Design) data and extensive reference photography has been used to accurately simulate the 19 circuits that will host the 2010 FIA FORMULA ONE WORLD CHAMPIONSHIP. Once tracks are created, former FORMULA ONE driver Anthony Davidson, who is working as Technical Consultant on F1 2010, gives his feedback from a driver?s perspective about the look and feel of each circuit in-game.

?Driving the real world circuits enables me to give that impression to the guys creating the game,? said Davidson. ?There?s all these details that only a driver would know about. For instance, turn eight in Spa; I know straight away any car I have ever driven there always understeers and it?s knowing that kind of detail as a driver that you can get over into the game. The circuits feel really spot on.?
- www.formula1-game.com

Weather


In the video, the wide ranging effects of weather and their impact in the game are revealed. FORMULA ONE test driver Anthony Davidson explains that although you have some information about the weather at your disposal, how you use that information is crucial: ?The teams know by the radar where the weather is coming from and how long it?s going to last. You?ll be aware of what the weather?s doing roughly, and then you can make your call, just like you would in real life.?

In career mode, F1 2010?s weather system is fully dynamic, mirroring real life conditions which change at any time, whether between sessions or during a session itself. The weather authentically reflects the conditions at each of the 19 GRAND PRIX? locations, meaning rain is unlikely at Abu Dhabi but conditions can be unpredictable at Spa and Silverstone. Presenting a further challenge, players can set the weather conditions and experience the dramatic affect they have on racing in GRAND PRIX, Time Trial and Multiplayer modes.
- www.formula1-game.com

Handling


Anthony Davidson, who has been embedded into the team, explains the unique ?twitchy? way in which FORMULA ONE cars handle and how this is translated into authentic gameplay. His experience, combined with real world data and feedback from the teams, drivers and tyre manufacturers is enabling the F1 2010 team to bring alive the sensation of being an F1 racing driver like never before. As in real life, aerodynamics plays a pivotal role in racing, and players will feel how cars can corner at extremely high speed yet perform very differently at lower speeds.
- www.formula1-game.com


Thanks to www.formula1-game.com. Video credit: eurogamer

Source: http://feedproxy.google.com/~r/F1InsightAFormula1Blog/~3/5cjuSXu2-H4/official-f1-2010-game-by-codemasters.html

Sergio Mantovani Johnny Mantz Robert Manzon

Keine Kommentare:

Kommentar veröffentlichen